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Wednesday, 30 September 2015

Game Design & The Art Of Storytelling

By Jennifer Marie Anderson


In this day and age, video games have become nothing short of exciting storytelling vehicles. It's a great way for creators to bring their ideas to life, through the art of interaction, and to say that game design holds popularity would be an understatement. With that said, though, I think that it's important to talk about how stories can be told through gaming. To better understand this unique topic, here are a few points that are worth discussing.

One of the ways for storytelling to occur, in game design, is with actions. Sometimes, a game can tell so little and yet convey a tremendous amount of detail. Many independent developers have been able to overcome the hurdles of big budget costs and the like by simply using their games to present narratives. Many of these titles - "Thomas Was Alone" being one of the more streamlined examples - have gone on to become favorites amongst gamers. This is just one of the many talking points to be illustrated by any Long Island advertising agency.

This isn't to say that bigger budgets can't aid in the creation of gripping stories. To many gamers, "The Last of Us" stands as one of the shining beacons of video game storytelling, as it featured everything from strong characters to a plot with various twists and turns. To say that it grabbed the attention of the gaming world would have been an understatement. Even though it played like a game, it featured a cinematic experience unlike others in the world of gaming.

Technological features can go a long way, but they do not always guarantee the greatest story. Game design hinges on creativity, and this goes for the writing as well. Even if someone doesn't have the greatest technical expertise, he or she can still get involved in game development as a draft or storyboard writer. That individual can receive feedback from their higher-ups, before returning to their work so that adjustments can be made. To say that art colleges feature various opportunities would be an understatement.

If storytelling is left out of the equation of game design, it's likely that developers will not find the success they would desire. Video games have evolved so much over the past decade or so; as a result, players expect greater experiences for the money they put forth. Developers must work hard to create gripping experiences. What this means is that storytelling must play a role, and to say that this element matters would be an understatement.




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